Wednesday, August 3, 2011
Sisters WD act of faith thoughts
They also gave the entire army shield of faith, because if you have blind faith in the golden throne there is a one in six chance you will be spared..? Yeah a 6++ save is kinda lame sauce trust me I am a demon player and a 5++ is lame sauce. There is a reason people bring those shields on terms and its not because it makes the hammers look cooler. The only positive thing is that the vehicles get it as well. So once in a awhile your shot will bounce off the faithful vehicle!!! Its not great but its something, also just a note since its a save you also get to attempt to make that save for CC attacks just like the DE get to.
I won't touch on the units since not many new units show up and not a whole lot changes. The army is still only toughness 3 because girls aren't as tough as boys. Although we all know a few guys that aren't tough and can scream like a girl. Plus the book lacks the points costs which is pretty important but lets get to this part later I want to mention the units acts of faith real quick like.
+1 if management is around. (Your squad is led by a sister superior or such)
+1 if upper management is around (basically a IC)
+1 if a death has put the fear of the emperor in them and they pray harder. (the unit has suffered a casualty)
These stack so just like at work if your boss is there and his boss is there, and they kill the guy next to you for slacking off. You tend to be more focused.
The Units with acts.
Act of Faith = The Passion – Assault Phase: Canoness and her unit receives +1I and Preferred Enemy special rule until the end of the Assault phase.
-Preferred enemy is nice if you live to your turn since you aren't a assault army really the extra attacks and wounds will help. The init bonus isn't amazing since most the army is init 3 base so your swinging at the same time in most cases giving you a chance I suppose. This act is stack-able with whatever the units act is though.. **shrug I suppose that's something.
Sororitas Command Squad
Act of Faith = Endless Crusade – Movement Phase: Unit gains Relentless and Move Through Cover special rules until the end of the turn.
I like the ability to gain more movement on anything in the game there may be a time the move through cover really comes in handy.
Act of Faith = Light of the Emperor – Movement Phase: Unit immediately regroups, despite any normal restrictions (enemy within 6”, less than 50%).
Shooting and Assault Phase: Unit can re-roll any failed To Hit rolls of a 1 until the end of the phase.
This Act of Faith can be used in two or more phases if you choose but each attempt costs 1FP and requires a Test of Faith
-Look at that you get two acts with your troops. The ability to regroup is really cool I think. It means that your opponent can't ignore your troops even when fleeing. There is a chance they could regroup and still be something that must be dealt with.
The reroll and failed one's is a such a "buggy power." It might be useful if you have nothing better to use your faith points on in a turn but nothing amazing. The ability to regroup is stronger IMHO
Act of Faith = Hand of the Emperor – Assault Phase: +1S and Fearless until the end of the phase
-I'll be honest I don't really get this one. The unit is only Str 3 base so at best I can see this helps you survive and keep someone locked in combat?
Act of Faith = Spirit of the Martyr – Assault Phase: Models killed may make a single attack once all other attacks have been resolved.
-I am also not sure how great this is.. I guess getting some attacks before you die is better than nothing but I would have hoped for some better act of faith for this unit that in the past already needed some help, free models, and basically a dare before people would field them.
Act of Faith = The Emperor’s Deliverance – Shooting Phase: Re-roll any failed To Wound rolls until the end of the phase.
-The ability to do more wounds on things you don't want to charge.. is pretty good since you prob don't want to charge many things with this army if you can help it. Sisters still don't strike me as HTH experts.
Act of Faith = Holy Fusillade – Shooting Phase: All weapons in unit becomes twin-linked until the end of the phase
-If this works this can help the scouts when alpha striking something, but not overly great just kind of meh at first glance to me.
Act of Faith = Divine Guidance – Shooting Phase: All weapons in unit become Rending until the end of the phase
-This isn't going to be amazing in fact I am not sure how often this will be overly helpful beyond a hailmary pass. It does mean you can load out all heavy bolters and use this to take out light vehicles but until we see points costs we really can judge this ability.