Saturday, August 13, 2011
Demons, Necrons, 6th Edition
Reanimation: - An updated variant of We'll Be Back. Models with this rule who were killed last turn roll a d6 at the end of each phase, regardless of what caused the wound (thunder hammer, etc...); standing back up on a 5+. Res Orbs makes this a 4+ roll if within 6".
This is not as good as WBB right now but I like that it gives a clue that the ability to stack up bonuses to get a better roll for your WBB save. Hinting that you might be able to have a list build out that specifically shoots to get a 3 plus WBB roll. It lines up with the sister rules in WD stacking so I think very possible.
Eternal Life: - for ICs, this grants a Reanimation roll after the model loses its last wound. If successful, the IC stands back up with 1 wound and, if within 1"of enemy models is placed in assault with them.
A very fun rule also in line with the new Sisters rules and the THAWN rule. Thawn is awesome sauce so again I can see how this is very plausible.
Living Metal: - Crew Shaken results are ignored on a 2+, Crew Stunned results are ignored on a 4+. All other current codex benefits are removed.
I don't understand this rule to be honest. "all other current codex benefits are removed" What does that refer too? If that means it works like it does now and melta gets the middle finger than really this is a improvement since you also get a chance to shake off the crew shaken result. However if living metal is now the same as extra armor then this is a solid punch in the face with the nerf bat. Which sadly is exactly what 5th edition was for the necron's so they might be used to it at this point.